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BME Framework

por vanessaÚltima modificação 03/07/2015 16:58 expirado

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During its design, the BME Framework went through a refinement process in practical contexts. The following sections will show the two main stages of this process. First, there are the paper forms used with different stakeholders (HCI specialists and elementary school teacher) to create educational table-top RPG adventures and find problems with the framework. Second and last, there are the digital prototypes, made with Google Forms, that were used, during a class, by teacher and students (9th grade) in the application of an adventure about Brazilian history.

The final section presents the list of publications related to the BME Framework.

 

Paper Forms

In the initial stages of the BME framework's refinement, test forms were used so that stakeholders could see how the framework guided the creation of educational table-top RPG adventures.

The use of these forms was divided into phases. In the first phase, the user would create the general view, Act I, Act II and Act III of the adventure. Then, in the second phase, the micro-stories would be created. At any given moment, the user could create or alter the interaction elements and the characters.

 

Digital Prototypes

Later on, digital prototypes were utilized by researcher, teacher and students during a class, to offer support and guidance in the use of the RPG adventure. To the Game Master (GM), interpreted in the class by the teacher and the researcher, there were forms to edit and consult the general view, Act I, Act II, Act III and the interaction elements of the adventure. The students were the players in the game and they were able to create their own characters using the character sheet form, which also allowed them to consult the character's features during the adventure, to better interpret them.

 

Publications

  • “Investigando sobre Requisitos para um Jogo de RPG com Professores de uma Escola Pública de Ensino Fundamental” (2011). Vanessa Regina Margareth Lima Maike, Leonardo Cunha de Miranda e M. Cecília C. Baranauskas. Anais do XXII Simpósio Brasileiro de Informática na Educação (SBIE). Aracaju, Brasil. pp. 516-525.
  • “Jogos de RPG na Aula de História: Primeiros Passos na Construção de uma Ferramenta de Autoria” (2012). Vanessa Regina Margareth Lima Maike e M. Cecília C. Baranauskas. Anais do 23o Simpósio Brasileiro de Informática na Educação (SBIE 2012). Rio de Janeiro, Brasil.
  • “Beginning, Middle and End: Authoring Educational Role Playing Games” (2014). Vanessa Regina Margareth Lima Maike e M. Cecília C. Baranauskas. EdMedia - World Conference on Educational Multimedia, Hypermedia & Telecommunications 2014, Tampere, Finland.
  • “An Authoring Process for Educational Role Playing Games From the Paper to the Web” (2013). Vanessa Regina Margareth Lima Maike e M. Cecília C. Baranauskas. Proceedings of the 21st International Conference on Computers in Education (ICCE). Bali, Indonesia.

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